Handing Proposal In - Start of Project

Today was deadline day for the project proposal, after some initial reading I honed my thesis to read;


"Using a behaviour Tree to Control the Behaviours of Artificial Intelligence in a Stealth Environment"

While I am waiting for the proposal to be accepted or rejected I will spend a small amount of time reading a few more texts on Behaviour Trees (BT) that I have found in Programming Game AI Wisdom 4.  After reading the two short chapters I will honour my timeline and begin building the Unity Project, and learn how to use the NavMesh, I will also need to look into ProBuilder which became integrated into Unity in 2018.1, I will be using (at the time of writing) Unity 2018.2.15f1. ProBuilder will help me quickly build and iterate different test scenes to test my artificial intelligence (AI) in. 

Reference List
[1] Unity. (n.d.). Building a NavMesh. [online] Available at: https://docs.unity3d.com/Manual/nav-BuildingNavMesh.html [Accessed 7 Nov. 2018].
[2] Unity. (n.d.). ProBuilder. [online] Available at: https://unity3d.com/unity/features/worldbuilding/probuilder [Accessed 7 Nov. 2018].
[3] Unity-technologies.github.io. (n.d.). Home - ProBuilder Documentation. [online] Available at: https://unity-technologies.github.io/procore-legacy-docs/probuilder/probuilder2-gh-pages/ [Accessed 8 November. 2018].